Announcing Physics-Games.Net

This is not the creative project I had announced before, it is in fact not even an entirely creative project, actually. Not to imply that web design is not a creative field, because it certainly is, it’s  just that my web design skills consist of modifying WordPress themes, a skill that is actually quite useful. So yes, I have been animating, and one day you will see the fruits of all that work and I will tell you exactly why and how all that came to be and it will be a really cool post you will want to Digg and Stumble and Tweet all over the place. But you will still have to wait for that a little. Why the wait? Why so long between posts? Because it’s hard to model and animate without a sufficient stock of, well… food. Yes, like all students who quit university because it doesn’t teach them fast enough, I have been forced to decide my own future, instead of just dropping my ass into a career and not deciding the course myself. This has taken a little time, and I’ve come up with some solutions that I’m quite happy with. Needless to say, that has taken up some of my time.

One of these endeavours is trying to make a little more money online, and I figured setting up a little Flash arcade of my own, dedicated to one of my favorite technologies of the century: accurate physics simulation for browser games.

So here it is, a website dedicated to physics games!

I was able to realize the site exactly as I had wanted to, which is a wholly new experience, and I’m really proud of it.

So, give it a visit, if you’re interested, maybe in the future I’ll even be able to upload some games I’ve created myself if they’re good enough.

Just giving you guys another heads up. I’m not dead. I have not deserted Superluminal. I just shoot my mouth off sometimes and suck at planning. I actually have some big plans for this site, but I guess I should keep those to myself until I’m actually close to realizing them.

Physics-GamesDotNet took up about a week of my life, and things are a little calmer now, so you’ll probably be hearing more of my insights and complaints about common perceptions of digital art soon again. Also advice and stuff.

And also that animation I promised, and the creative dissection that will come along with it. I keep my promises, so don’t worry.

Again, http://physics-games.net . Go there and have fun. It’s my favorite place to play physics games now, but I might be a liiittle biased.

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    Unfiltered thoughts, analysis, and lolcats straight from the spongy, atrophied brain of Jeremy Oduber.

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